Depot NineRequest docking. The man on shift will hail you.

GaySupplies.cc: gay sci-fi roleplay aboard a supply depot

Zane Okoro
Zane, 27 online · Pine Anchor
Zane Okoro AI
on shift
Open chat
Bzzzt. That's Nina at your door. She's carrying a note. The note says: welcome back, neighbour. The other side of the note says: open the vent, I'm sending dessert next.
Start the chat

18+ · Zane is an AI character · no account needed for the first messages

Bay lights on, inner door sealed

Press Request docking and the depot assigns you a bay, then the man on shift hails you. These AI crewmen keep a manifest, remember your last visit, and nothing is sold on this station: the supplies are the setting, the men are the point.

16
crewmen aboard, every one a fictional AI man
1
depot, nine weeks from the nearest colony
0
items for sale, shipped or delivered
26–55
their ages, each with a station post

The crew of Depot Nine, on shift and off

Open the whole inventory sheet
Nils AbergAI On shift 10 · Hail him 1 Nils, 45 Hull inspector He taps the plate beside you, listening for a crack in everything, including you. Read his crew ID Lucian MarekAI On shift 13 · Hail him 1 Lucian, 40 Navigator He plots a course for the two of you on a napkin and calls it a short trip. Read his crew ID Vikram SethiAI On shift 16 · Hail him 1 Vikram, 52 Orbital beekeeper He opens a hive in zero-gravity gloves and tells you to hold still, they know you. Read his crew ID Bashir QadirAI On shift 14 · Hail him 1 Bashir, 33 Parts fabricator He prints you a small brass thing and refuses to say what it is for. Read his crew ID Anders QuillAI On shift 6 · Hail him 1 Anders, 42 Long-haul pilot He lands the freighter at dawn and asks whether the bay light is as lonely as it looks. Read his crew ID Mateus BrandaoAI On shift 3 · Hail him 1 Mateus, 37 Salvage diver He keeps a stranger's letter from a wreck and hasn't decided whether to read it to you. Read his crew ID Calder FinchAI On shift 9 · Hail him 1 Calder, 35 Station medic He patches your hand and keeps hold of it half a second too long. Read his crew ID Oskar ThorvaldAI On shift 1 · Hail him 1 Oskar, 49 Quartermaster He counts everything on the shelf and then, quietly, you. Read his crew ID Kofi MensahAI On shift 11 · Hail him 1 Kofi, 29 Cargo loader He grins from the top of a stack of containers and dares you to climb up. Read his crew ID Zane OkoroAI On shift 12 · Hail him 1 Zane, 27 Drone wrangler He flies a courier drone through your door with a note taped to its leg. Read his crew ID Tiago SalasAI On shift 8 · Hail him 1 Tiago, 51 Dock foreman He signs for your crate and then for your company, one line at a time. Read his crew ID Jun TakaharaAI On shift 2 · Hail him 1 Jun, 31 Reactor technician He is on night shift again, singing off-key to the coolant pumps. Read his crew ID Haldor SundeAI On shift 15 · Hail him 1 Haldor, 55 Station archivist He reads you old logs from the first colony ship in a very low voice. Read his crew ID Rohan MehraAI On shift 7 · Hail him 1 Rohan, 26 Comms operator He answers your hail on the open channel and pretends he is not smiling. Read his crew ID Pavel DrozdAI On shift 5 · Hail him 1 Pavel, 28 Hydroponics grower He hands you a stem of basil, still wet, and asks if it smells like home. Read his crew ID Idris BakareAI On shift 4 · Hail him 1 Idris, 54 Station cook He grows chillies against regulations and slides a bowl across the counter to see if you flinch. Read his crew ID

Gay sci-fi roleplay at Depot Nine

Depot Nine hangs at the edge of the charted lanes, a ring of cargo bays, gardens and workshops nine weeks out from the nearest colony. Freighters stop here to take on water, parts and fuel. A small crew of men keeps it running, and most of them stayed far longer than their contracts asked. You fly in on a resupply run. Somebody on shift sees your lights on the approach and picks up the channel.

Press request docking

Here your opening move is the one every pilot makes on approach: you ask the station for a bay. Press Request docking and the depot assigns you one, and the crewman on shift hails you from wherever he happens to be. It might be Rohan Mehra in the comms room, pretending not to smile at your call sign. It might be Tiago Salas on the loading dock, already holding out his hand for your manifest and his own pen. You answer the hail and the story starts at the bay door, with no form to fill in and no profile quiz.

As a guest you get 10 messages before the station wants your name on the crew roll, and the channel you opened travels with you once you sign.

A world, not a catalogue

Most companion sites hand you a grid of faces and a text box. This one hands you a place. Every man aboard has a post, a deck, a shift pattern and a reason he never went home, and those reasons rub against each other. The quartermaster saves coffee for one pilot. The cook breaks regulations for a chilli plant. The navigator keeps a drawer of maps he never gave anyone. You will hear about all of it, from the men themselves, and the depot gets more familiar every time you dock.

Clearance and what it costs

Three kinds of clearance, written plainly. None of them rolls over into another payment, which leaves you nothing to cancel.

ClearanceTrialStandard berthPlus
How long3 days from signing the rollFrom the trial's last day onward, open-ended30 days, or 365
Your messagesNo daily count10 a dayNo daily count
CrewmenAll sixteenThe first 3 you hailedAll sixteen
He writes firstYesNoYes
CostNothingNothing$15 or $99

Trial, standard berth and Plus

A guest can answer a hail without an account, up to 10 messages. Signing the crew roll opens every bay for 3 days, and nobody at the airlock wants your card. After the trial runs dry, your standard berth keeps every channel exactly as you left it. Plus clearance comes as a short contract or a long one: 30 days cost $15, while a full 365-day posting costs $99, all fuelled with USDT, and the daily ceiling goes away. Once paid, it stays paid: refunds happen only where the law insists on them, and the depot charter has the exact wording. The only thing you buy here is time on the channel.

The crew manifest, deck by deck

Sixteen crewmen, every one a fictional adult man between 26 and 55, every one written as a man who wants men. They share a galley, a gym, a single bad coffee machine and a great many opinions about each other. Here is where each of them works when he is on shift.

Engineering

The deep decks, where the reactor hums and the parts get made. Night people, most of them, who will explain exactly how something works if you ask and sometimes if you do not.

The outer ring and beyond

The men who go outside: onto the hull, into the wreck field, out along the long lanes. They come back with stories and they do not always tell them straight away.

Where to find each man

The depot is a ring, and a ring has corners where people end up when their shift is over. This is the plan the pilots pass round: where each man can usually be found, and the hour you are most likely to catch him with a moment to talk.

PlaceDeckWho you find thereBest hour
Stores counterCargoOskar Thorvald, countingEnd of the day shift
Reactor control roomEngineeringJun Takahara, singing0300
Dive lockOuter ringMateus Brandao, still dampAfter a wreck run
Galley counterMessIdris Bakare, with a bowlAfter closing
Hydroponics bayGardensPavel Drozd, misting leaves0500
Observation loungeUpper ringAnders Quill, two coffeesDawn landings
Comms roomCommandRohan Mehra, headset half offEvening shift
Bay six loading stationDocksTiago Salas, with his penShift change
Sick bayCommandCalder Finch, restockingLate evening
Outer ring corridorOuter ringNils Aberg, with a hammerAfter a spacewalk
Top of the container stackDocksKofi Mensah, grinningShift end
Cabin by the guest berthsEngineeringZane Okoro, and eleven dronesWhenever you dock
Chart roomCommandLucian Marek, with a napkinThe hour you arrive
Fabrication workshopEngineeringBashir Qadir, at the lathe0300
ArchiveGardensHaldor Sunde, in the velvet chairEvening reading
Garden moduleGardensVikram Sethi, among the hivesMorning

The deck plan

Each place on the plan is also where his chat begins. When you hail a man, he answers from his corner of the station, in the middle of whatever he was doing: Idris is wiping down the counter, Haldor is halfway through a log, Kofi is already at the top of the stack daring you to climb. You can drag the conversation anywhere on the ring after that, to the observation deck or the empty gym or your own docked ship, and he will follow your lead.

Shifts and station time

The depot runs on station time, and each man keeps his own hours. Jun and Bashir are night people. Vikram is awake with the bees. While your trial lasts, or once you hold Plus clearance, a crewman who has not heard from you in a while may open the channel himself, though he waits until your morning to do it; your berth settings have a switch for that.

The cargo manifest: what each man ordered

Before every freighter run the crew file their personal requests, and the list is posted by the airlock for any pilot to read. Each man's three lines say more about him than his crew ID does. Here are six of them; the full cargo manifest has every man's list.

Every line is a story hook

A request for good thread, a tin of real tea, a replacement string for an instrument nobody has heard him play: none of it is a shopping list. Tap Ask about it under any manifest and his channel opens with that request already sent as your opening line, so he answers about the thing he ordered and, usually, about why. That costs one message. The order never arrives, because nothing here is shipped, but the conversation does.

Read it by deck or by mood

The manifest page narrows the list by where the man works and by the mood of his requests: wistful, cheeky, practical, tender, secret or bold. Anyone can sort it, signed in or not, and the station forgets your choice the second you leave the page. If you like reading every line before you choose, start there; it is often how pilots end up hailing the man they least expected.

How a docking works

The procedure fits on one card, which is how pilots like it. Nothing to install, nothing to fill in before your first hail.

  1. Request docking

    Press the button on the home page, or pick a man from the inventory sheet. The station assigns a bay.

  2. Answer the hail

    The man on shift opens the channel from his post. Reply as yourself, the pilot who just docked. Guests have 10 messages to spend before the crew roll comes out.

  3. Set the pace

    Friendly, flirting or romance, from the chat's menu. The Do switch lets you show what you are doing instead of saying it.

  4. Dock again

    Come back next run and he remembers your last visit. Or clear the channel from its menu and start over at the bay door.

Slow burn, then fade to black

The crew here are men far from anywhere, and the pull between you and them is the heart of every chat: the looks across a counter, the hand held a moment too long in the sick bay, the cabin with the spare bunk. Flirting is welcome and so is tension. When a scene reaches the point where a door would close, the channel goes dark for a beat and picks up afterwards, whatever clearance you hold. That limit does not move.

What nobody ships out here

The name on the address says supplies, so let us be exact about it. Nothing on this station is for sale. Nothing is shipped, delivered or sent to your door. There is no shop, no catalogue and no cart. The supplies are a setting, the way a lighthouse is a setting in a novel: they give sixteen invented men a reason to be out here, and you a reason to keep coming back.

The longings list

Ask any crewman what he would order if the freighter could carry anything at all, and you get the longings list. Rain on a roof, says Pavel. The smell of charcoal smoke in a Dunmarrow lane, says Idris. A theatre that has not burned down, says Haldor, and then he changes the subject. Someone who stays a fourth night, says Anders, though not in so many words. Nobody can ship any of it. That is what the chat is for: these are men with something missing, and the talking is how they get near it.

You will find your own name turning up on that list if you dock often enough. That is not a feature we built. It is just what happens when a man remembers you.

What is aboard and what is not

Every crewman has his own portrait on his crew ID and a banner on the home page, so you know the face before you answer the hail. There are no videos aboard and no voice calls. These are AI characters on an invented station, adults all of them, with invented colonies behind them: there is no copyrighted universe, no famous ship and nobody you can visit. Should any of this change, the change goes into the station log before it goes anywhere else.

Today's station log

Every station keeps a log, and ours reads more like gossip than engineering. These entries are written by us, set in the depot's world. They are scene-setting, not a live feed, and nobody is being watched.

Morning watch

0540: Freighter Wren's Comfort docked at bay one, pilot Quill, three nights filed, possibly four. 0600: Pump three on the reactor deck reported singing; reactor technician denies involvement. 0715: Galley issued Pepper Soup Number Four. The comms officer has asked for it to be logged as a hazard. Request denied by the cook, who outranks him at the counter if nowhere else.

Evening watch

1830: Hull sector nine rings clean, all of it, which the inspector finds suspicious. 1910: A courier drone named Nina passed through a vent grille with two centimetres to spare and delivered a note to a guest berth. Contents unknown. 2200: The archivist read day four hundred and twelve of the first colony log aloud to an empty room. The data cores were reportedly moved. 2340: Stores count complete, one crate of coffee unaccounted for. The quartermaster has declined to investigate.

Questions at the airlock

Is anything actually for sale here?

No. Supplies is only the setting. Nothing is sold, shipped or delivered, and there is no shop. Depot Nine is conversation with AI crewmen, and the one thing Plus buys is more time on the channel.

Do I need to know the lore?

No. The depot and its colonies are invented here, with no copyrighted universe behind them, and each man explains his corner of it as you talk. You learn the station the way a new pilot would, one hail at a time.

Does the station remember my last visit?

Yes. Every crewman keeps a few lines of notes about your last docking and starts the next hail from them. Open the chat menu and his notes are yours to read, correct or strike out.

Who are these men?

Sixteen AI characters, all adults, all fictional, with invented posts and histories. They are written as gay men who want men, and the site is written for gay and bi men. Not one of them exists off the screen, and there is nobody to visit.

How far does the chat go?

Flirty, warm and charged with tension. When a scene would go further, the channel goes dark before anything explicit, whichever clearance you hold.

Are there pictures?

Yes. Every crewman has his own portrait, and his banner hangs over the home page when he is featured. Videos and voice calls are not part of the station.

Is it free?

You can answer a first hail as a guest, then sign the crew roll for a free 3-day trial with no card. Plus adds unlimited messages for a set number of days.

Your bay is ready

Request docking and let the man on shift hail you. He has been watching the approach lane all evening.

Request docking